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AI Insights · Timothy · April 2022

Top 5 Golf Games in the Netherlands Q1 2022

Explore the performance of the top 5 golf games in the Netherlands during Q1 2022, including downloads, revenue, and active user trends.

Top 5 Golf Games in the Netherlands Q1 2022

During the first quarter of 2022, the top 5 golf games in the Netherlands showcased varied performance in terms of downloads, revenue, and active user trends. Here’s a detailed look at each app’s performance according to Sensor Tower data.

Golf Battle from Miniclip.com experienced fluctuations in its weekly revenue, peaking at around $3K in late December. The revenue saw a decline in early February, hitting a low of approximately $1K, before recovering towards the end of March to about $1.7K. Weekly downloads for the app started strong at around 4K but gradually decreased to roughly 2K by the end of the quarter. Active users mirrored this trend, starting at 49.6K in late December and fluctuating around 42K by the end of March.

Golf Rival - Multiplayer Game by Zynga Inc. saw a notable increase in weekly revenue towards the end of Q1, peaking at approximately $8.3K in mid-March. Downloads were more volatile, starting at 3.2K in late December, dropping to 1.3K by late March. The app's active user base showed a modest increase, peaking at around 14.2K in mid-March before slightly declining to 11.9K by the end of the quarter.

Wonderputt Forever from Netflix, Inc. had a relatively stable performance with no revenue generated during the quarter. Weekly downloads saw a steady decline from 1.3K in late December to around 400 by the end of March. Active users also decreased from 1.8K to approximately 1.2K over the same period.

Vista Golf by Shallot Games, LLC. reported minimal revenue figures, peaking at $14 in mid-January. The app's weekly downloads showed a peak of 592 in late January but decreased to 223 by the end of March. Active users followed a similar trend, peaking at 880 in late January and declining to 512 by the end of the quarter.

Perfect Golf - Satisfying Game from MADBOX generated negligible revenue throughout the quarter. Weekly downloads fluctuated, starting at 437 in late December and ending at 255 in late March. Active users decreased from 1.1K in late December to 662 by the end of the quarter.

For more insights and detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022